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لعبة البلية بشكل مبسط مع الكود البرمجى للعبة
وهذا فيديو قصير للعبة
وهذا هو الكود البرمجة للعبة مبرمجة بلغة الجافا​
Java:
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.animation.TimelineBuilder;
import javafx.application.Application;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Cursor;
import javafx.scene.Group;
import javafx.scene.GroupBuilder;
import javafx.scene.Scene;
import javafx.scene.SceneBuilder;
import javafx.scene.control.Button;
import javafx.scene.control.ButtonBuilder;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.paint.LinearGradientBuilder;
import javafx.scene.paint.Stop;
import javafx.scene.shape.Circle;
import javafx.scene.shape.CircleBuilder;
import javafx.scene.shape.Rectangle;
import javafx.scene.shape.RectangleBuilder;
import javafx.stage.Stage;
import javafx.util.Duration;

/**
*  Main class for the ZenPong example
*/
public class Main extends Application {
    /**
     * The center points of the moving ball
     */
    DoubleProperty centerX = new SimpleDoubleProperty();
    DoubleProperty centerY = new SimpleDoubleProperty();

    /**
     * The Y coordinate of the left paddle
     */
    DoubleProperty leftPaddleY = new SimpleDoubleProperty();

    /**
     * The Y coordinate of the right paddle
     */
    DoubleProperty rightPaddleY = new SimpleDoubleProperty();

    /**
     * The drag anchor for left and right paddles
     */
    double leftPaddleDragAnchorY;
    double rightPaddleDragAnchorY;

    /**
     * The initial translateY property for the left and right paddles
     */
    double initLeftPaddleTranslateY;
    double initRightPaddleTranslateY;

    /**
     * The moving ball
     */
    Circle ball;

    /**
     * The Group containing all of the walls, paddles, and ball.  This also allows
     * us to requestFocus for KeyEvents on the Group
     */
    Group pongComponents;

    /**
     * The left and right paddles
     */
    Rectangle leftPaddle;
    Rectangle rightPaddle;

    /**
     * The walls
     */
    Rectangle topWall;
    Rectangle rightWall;
    Rectangle leftWall;
    Rectangle bottomWall;

    Button startButton;

    /**
     * Controls whether the startButton is visible
     */
    BooleanProperty startVisible = new SimpleBooleanProperty(true);

    /**
     * The animation of the ball
     */
    Timeline pongAnimation = TimelineBuilder.create()
            .keyFrames(
                    new KeyFrame(
                            new Duration(10.0),
                            new EventHandler<ActionEvent>() {
                                public void handle(javafx.event.ActionEvent t) {
                                    checkForCollision();
                                    int horzPixels = movingRight ? 1 : -1;
                                    int vertPixels = movingDown ? 1 : -1;
                                    centerX.setValue(centerX.getValue() + horzPixels);
                                    centerY.setValue(centerY.getValue() + vertPixels);
                                }
                            }
                    )
            )
            .cycleCount(Timeline.INDEFINITE)
            .build();

    /**
     * Controls whether the ball is moving right
     */
    boolean movingRight = true;

    /**
     * Controls whether the ball is moving down
     */
    boolean movingDown = true;

    /**
     * Sets the initial starting positions of the ball and paddles
     */
    void initialize() {
        centerX.setValue(250);
        centerY.setValue(250);
        leftPaddleY.setValue(235);
        rightPaddleY.setValue(235);
        startVisible.set(true);
        pongComponents.requestFocus();
    }

    /**
     * Checks whether or not the ball has collided with either the paddles,
     * topWall, or bottomWall.  If the ball hits the wall behind the paddles,
     * the game is over.
     */
    void checkForCollision() {
        if (ball.intersects(rightWall.getBoundsInLocal()) ||
                ball.intersects(leftWall.getBoundsInLocal())) {
            pongAnimation.stop();
            initialize();
        }
        else if (ball.intersects(bottomWall.getBoundsInLocal()) ||
                ball.intersects(topWall.getBoundsInLocal())) {
            movingDown = !movingDown;
        }
        else if (ball.intersects(leftPaddle.getBoundsInParent()) && !movingRight) {
            movingRight = !movingRight;
        }
        else if (ball.intersects(rightPaddle.getBoundsInParent()) && movingRight) {
            movingRight = !movingRight;
        }
    }

    /**
     * @param args the command line arguments
     */
    public static void main(String[] args) {
        Application.launch(args);
    }

    @Override
    public void start(Stage stage) {
        Scene scene  = SceneBuilder.create()
                .width(500)
                .height(500)
                .fill(
                        LinearGradientBuilder.create()
                                .startX(0.0)
                                .startY(0.0)
                                .endX(0.0)
                                .endY(1.0)
                                .stops(
                                        new Stop(0.0, Color.BLACK),
                                        new Stop(0.0, Color.GRAY)
                                )
                                .build()
                )
                .root(
                        pongComponents = GroupBuilder.create()
                                .focusTraversable(true)
                                .children(
                                        ball = CircleBuilder.create()
                                                .radius(5.0)
                                                .fill(Color.WHITE)
                                                .build(),
                                        topWall = RectangleBuilder.create()
                                                .x(0)
                                                .y(0)
                                                .width(500)
                                                .height(1)
                                                .build(),
                                        leftWall = RectangleBuilder.create()
                                                .x(0)
                                                .y(0)
                                                .width(1)
                                                .height(500)
                                                .build(),
                                        rightWall = RectangleBuilder.create()
                                                .x(500)
                                                .y(0)
                                                .width(1)
                                                .height(500)
                                                .build(),
                                        bottomWall = RectangleBuilder.create()
                                                .x(0)
                                                .y(500)
                                                .width(500)
                                                .height(1)
                                                .build(),
                                        leftPaddle = RectangleBuilder.create()
                                                .x(20)
                                                .width(10)
                                                .height(30)
                                                .fill(Color.LIGHTBLUE)
                                                .cursor(Cursor.HAND)
                                                .onMousePressed(new EventHandler<MouseEvent>() {
                                                    public void handle(MouseEvent me) {
                                                        initLeftPaddleTranslateY =  leftPaddle.getTranslateY();
                                                        leftPaddleDragAnchorY = me.getSceneY();
                                                    }
                                                })
                                                .onMouseDragged(new EventHandler<MouseEvent>() {
                                                    public void handle(MouseEvent me) {
                                                        double dragY = me.getSceneY() - leftPaddleDragAnchorY;
                                                        leftPaddleY.setValue(initLeftPaddleTranslateY + dragY);
                                                    }
                                                })
                                                .build(),
                                        rightPaddle = RectangleBuilder.create()
                                                .x(470)
                                                .width(10)
                                                .height(30)
                                                .fill(Color.LIGHTBLUE)
                                                .cursor(Cursor.HAND)
                                                .onMousePressed(new EventHandler<MouseEvent>() {
                                                    public void handle(MouseEvent me) {
                                                        initRightPaddleTranslateY =  rightPaddle.getTranslateY();
                                                        rightPaddleDragAnchorY = me.getSceneY();
                                                    }
                                                })
                                                .onMouseDragged(new EventHandler<MouseEvent>() {
                                                    public void handle(MouseEvent me) {
                                                        double dragY = me.getSceneY() - rightPaddleDragAnchorY;
                                                        rightPaddleY.setValue(initRightPaddleTranslateY + dragY);
                                                    }
                                                })
                                                .build(),
                                        startButton = ButtonBuilder.create()
                                                .layoutX(225)
                                                .layoutY(470)
                                                .text("Start!")
                                                .onAction(new EventHandler<javafx.event.ActionEvent>() {
                                                    @Override public void handle(javafx.event.ActionEvent e) {
                                                        startVisible.set(false);
                                                        pongAnimation.playFromStart();
                                                        pongComponents.requestFocus();
                                                    }
                                                })
                                                .build()
                                )
                                .onKeyPressed(new EventHandler<KeyEvent>() {
                                    @Override public void handle(KeyEvent k) {
                                        if (k.getCode() == KeyCode.SPACE &&
                                                pongAnimation.statusProperty()
                                                        .equals(Animation.Status.STOPPED)) {
                                            rightPaddleY.setValue(rightPaddleY.getValue() - 6);
                                        }
                                        else if (k.getCode() == KeyCode.L &&
                                                !rightPaddle.getBoundsInParent().intersects(topWall.getBoundsInLocal())) {
                                            rightPaddleY.setValue(rightPaddleY.getValue() - 6);
                                        }
                                        else if (k.getCode() == KeyCode.COMMA &&
                                                !rightPaddle.getBoundsInParent().intersects(bottomWall.getBoundsInLocal())) {
                                            rightPaddleY.setValue(rightPaddleY.getValue() + 6);
                                        }
                                        else if (k.getCode() == KeyCode.A &&
                                                !leftPaddle.getBoundsInParent().intersects(topWall.getBoundsInLocal())) {
                                            leftPaddleY.setValue(leftPaddleY.getValue() - 6);
                                        }
                                        else if (k.getCode() == KeyCode.Z &&
                                                !leftPaddle.getBoundsInParent().intersects(bottomWall.getBoundsInLocal())) {
                                            leftPaddleY.setValue(leftPaddleY.getValue() + 6);
                                        }
                                    }
                                })
                                .build()
                )
                .build();

        ball.centerXProperty().bind(centerX);
        ball.centerYProperty().bind(centerY);
        leftPaddle.translateYProperty().bind(leftPaddleY);
        rightPaddle.translateYProperty().bind(rightPaddleY);
        startButton.visibleProperty().bind(startVisible);

        stage.setScene(scene);
        initialize();
        stage.setTitle("ZenPong Example");
        stage.show();
    }
}
 

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الوسوم : الوسوم
برمجة الألعاب برمجة لعبة تصميم وبرمجة الألعاب تصميم وبرمجة لعبة

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