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طريقة عمل لعبة الثعبان بلغة ++Snake Game in C
كود لعبة الثعبان الشهيره في جميع اجهزة الموبايل القديمه وهذه اللعبه محببه لدى العديد من الاشخاص ويفضلها كثير من الاشخاص ايضا سواء كبير او صغير السن لان فكرتها ببساطه انه يوجد ثعبان كل مهمتك انك تجعله ياكل الحرف الموجود في المساحه بدون ان يلمس الثعبان نفسه فان لمس الثعبان نفسه فسوف تخسر ومع كل مره يلتهم فيها الثعبان الحروف يكبر وهذه فكره اللعبه باختصار لمن لا يعرفها ، ولا اعتقد انه لا يوجد شخص الى الان لايعرفونها خلافا عن الجيل الجديد ( جيل الايباد ) لانه ربما لم يراها لانه عندما ولد وجد الاجهزه اللوحيه فلا اطيل عليكم في الموضوع وسنتوجه الى الكود
C++:
#include<stdafx.h>
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <conio.h>
#include<time.h>
#include<ctype.h>
#include <time.h>
#include <windows.h>
#include <process.h>
#define UP 72
#define DOWN 80
#define LEFT 75
#define RIGHT 77


int length;
int bend_no;
int len;
char key;int life;void record();
void load();
void Delay(long double);
void Move();
void gotoxy(int x, int y);
void GotoXY(int x,int y);
void Bend();
void Boarder();
void Down();
void Left();
void Up();
void Print();
void Food();
int Score();
void Right();
void ExitGame();
int Scoreonly();
struct coordinate{
    int x;
    int y;
    int direction;
};

typedef struct coordinate coordinate;
coordinate head, bend[500],food,body[30];

int main(){
    char key;
    Print();
    system("cls");
    load();
    length=5;
    head.x=25;
    head.y=20;
    head.direction=RIGHT;
    Boarder();
    Food();                           //to generate the initial food blob coordinates
    life=3;                            //number of lives the game player have
    bend[0]=head;
    Move();                        //initializing initial bend coordinate
    return 0;
}

void Move(){
    int a,i;
    do{
        Food();
        fflush(stdin);
        len=0;
        for(i=0;i<30;i++)
        {
            body[i].x=0;
            body[i].y=0;
            if(i==length)
            break;
        }

        Delay(length);
        Boarder();

        if(head.direction==RIGHT)
            Right();
        else if(head.direction==LEFT)
            Left();
        else if(head.direction==DOWN)
            Down();
        else if(head.direction==UP)
            Up();
        ExitGame();

    }while(!kbhit());
    a=getch();
    if(a==27)
    {
        system("cls");
        exit(0);
    }

    key=getch();
    if((key==RIGHT&&head.direction!=LEFT&&head.direction!=RIGHT)||(key==LEFT&&head.direction!=RIGHT&&head.direction!=LEFT)||(key==UP&&head.direction!=DOWN&&head.direction!=UP)||(key==DOWN&&head.direction!=UP&&head.direction!=DOWN))
    {
        bend_no++;
        bend[bend_no]=head;
        head.direction=key;
        if(key==UP)
            head.y--;
        if(key==DOWN)
            head.y++;

        if(key==RIGHT)
            head.x++;

        if(key==LEFT)
            head.x--;

        Move();
    }

    else if(key==27)
    {
        system("cls");
        exit(0);
    }
    else
    {
        printf("\a");
        Move();
    }
}

void gotoxy(int x, int y)
{
 COORD coord;
 coord.X = x;
 coord.Y = y;
 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}

void GotoXY(int x, int y)
{
    HANDLE a;
    COORD b;
    fflush(stdout);
    b.X = x;
    b.Y = y;
    a = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(a,b);
 }

void load(){
    int row,col,r,c,q;
    gotoxy(36,14);
    printf("loading...");
    gotoxy(30,15);
    for(r=1;r<=20;r++){
    for(q=0;q<=100000000;q++);//to display the character slowly
    printf("%c",177);}
    getch();
}

void Down()
{
    int i;
    for(i=0;i<=(head.y-bend[bend_no].y)&&len<length;i++)
    {
        GotoXY(head.x,head.y-i);
        {
            if(len==0)
                printf("v");
            else
                printf("*");
        }

        body[len].x=head.x;
        body[len].y=head.y-i;
        len++;
   }
    Bend();
    if(!kbhit())
        head.y++;
}

void Delay(long double k)
{
    Score();
    long double i;
    for(i=0;i<=(10000000);i++);
}

void ExitGame()
{
    int i,check=0;
    for(i=4;i<length;i++)   //starts with 4 because it needs minimum 4 element to touch its own body
    {
        if(body[0].x==body[i].x&&body[0].y==body[i].y)
        {
            check++;    //checks value increases as the coordinates of head is equal to any other body coordinate
        }

        if(i==length||check!=0)
            break;
    }
    if(head.x<=10||head.x>=70||head.y<=10||head.y>=30||check!=0)
    {
        life--;
        if(life>=0)
        {
            head.x=25;
            head.y=20;
            bend_no=0;
            head.direction=RIGHT;
            Move();
        }
        else
        {
            system("cls");
            printf("All lives Gone\nBetter Luck Next Time!\nPress any key to quit\n");
            record();
            exit(0);
        }
    }
}

void Food()
{
    if(head.x==food.x&&head.y==food.y)
    {
        length++;
        time_t a;
        a=time(0);
        srand(a);
        food.x=rand()%70;
        if(food.x<=10)
            food.x+=11;
        food.y=rand()%30;
        if(food.y<=10)
            food.y+=11;
    }
    else if(food.x==0)     //to create food for the first time
    {
       food.x=rand()%70;
        if(food.x<=10)
            food.x+=11;
        food.y=rand()%30;
        if(food.y<=10)
            food.y+=11;
    }
}

void Left()
{
    int i;
    for(i=0;i<=(bend[bend_no].x-head.x)&&len<length;i++)
    {
        GotoXY((head.x+i),head.y);
       {
                if(len==0)
                    printf("<");
                else
                    printf("*");
        }
        body[len].x=head.x+i;
        body[len].y=head.y;
        len++;
    }
    Bend();
    if(!kbhit())
        head.x--;
}

void Right()
{
    int i;
    for(i=0;i<=(head.x-bend[bend_no].x)&&len<length;i++)
    {
        //GotoXY((head.x-i),head.y);
        body[len].x=head.x-i;
        body[len].y=head.y;
        GotoXY(body[len].x,body[len].y);
        {
            if(len==0)
                printf(">");
            else
                printf("*");
        }
        /*body[len].x=head.x-i;
        body[len].y=head.y;*/
        len++;
    }
    Bend();
    if(!kbhit())
        head.x++;
}
void Bend()
{
    int i,j,diff;
    for(i=bend_no;i>=0&&len<length;i--)
    {
            if(bend[i].x==bend[i-1].x)
            {
                diff=bend[i].y-bend[i-1].y;
                if(diff<0)
                    for(j=1;j<=(-diff);j++)
                    {
                        body[len].x=bend[i].x;
                        body[len].y=bend[i].y+j;
                        GotoXY(body[len].x,body[len].y);
                        printf("*");
                        len++;
                        if(len==length)
                            break;
                    }
                else if(diff>0)
                    for(j=1;j<=diff;j++)
                    {
                        /*GotoXY(bend[i].x,(bend[i].y-j));
                        printf("*");*/
                        body[len].x=bend[i].x;
                        body[len].y=bend[i].y-j;
                        GotoXY(body[len].x,body[len].y);
                        printf("*");
                        len++;
                        if(len==length)
                            break;
                    }
            }
        else if(bend[i].y==bend[i-1].y)
        {
            diff=bend[i].x-bend[i-1].x;
            if(diff<0)
                for(j=1;j<=(-diff)&&len<length;j++)
                {
                    /*GotoXY((bend[i].x+j),bend[i].y);
                    printf("*");*/
                    body[len].x=bend[i].x+j;
                    body[len].y=bend[i].y;
                    GotoXY(body[len].x,body[len].y);
                        printf("*");
                    len++;
                    if(len==length)
                            break;
                }
            else if(diff>0)
                for(j=1;j<=diff&&len<length;j++)
                {
                    /*GotoXY((bend[i].x-j),bend[i].y);
                    printf("*");*/
                    body[len].x=bend[i].x-j;
                    body[len].y=bend[i].y;
                    GotoXY(body[len].x,body[len].y);
                        printf("*");
                    len++;
                    if(len==length)
                        break;
                }
        }
    }
}

void Boarder()
{
    system("cls");
    int i;
    GotoXY(food.x,food.y);   /*displaying food*/
        printf("F");
    for(i=10;i<71;i++)
    {
        GotoXY(i,10);
            printf("!");
        GotoXY(i,30);
            printf("!");
    }
    for(i=10;i<31;i++)
    {
        GotoXY(10,i);
        printf("!");
        GotoXY(70,i);
        printf("!");
    }
}

void Print()
{    //GotoXY(10,12);
    printf("\tWelcome to the mini Snake game.(press any key to continue)\n");
   getch();
    system("cls");
    printf("\tGame Play Instructions:\n");
    printf("\n-> Use arrow keys to move the snake.\n\n-> You will be provided food blobs at the several coordinates of the screen which you have to make your snake eat. Everytime you eat a food the length of the snake will be increased by 1 element and thus the score.\n\n-> Here you are provided with three lives. Your life will decrease as you hit the wall or snake's body.\n\n-> YOu can pause the game in its middle by pressing any key. To continue the paused game press any other key once again\n\n-> If you want to exit press esc. \n");
    printf("\n\nPress any key to continue...");
    if(getch()==27)
    exit(0);
}

void record(){
    char plname[20],nplname[20],cha,c;
    int i,j,px;
    FILE *info;
    info=fopen("record.txt","a+");
    getch();
    system("cls");
    printf("Enter your name\n");
    scanf("%[^\n]",plname);
    //************************
    for(j=0;plname[j]!='\0';j++){ //to convert the first letter after space to capital
    nplname[0]=toupper(plname[0]);
    if(plname[j-1]==' '){
    nplname[j]=toupper(plname[j]);
    nplname[j-1]=plname[j-1];}
    else nplname[j]=plname[j];
    }
    nplname[j]='\0';
    //*****************************
    //sdfprintf(info,"\t\t\tPlayers List\n");
    fprintf(info,"Player Name :%s\n",nplname);
     //for date and time
   time_t mytime;
   mytime = time(NULL);
   fprintf(info,"Played Date:%s",ctime(&mytime));
      //**************************
      fprintf(info,"Score:%d\n",px=Scoreonly());//call score to display score
      //fprintf(info,"\nLevel:%d\n",10);//call level to display level
    for(i=0;i<=50;i++)
    fprintf(info,"%c",'_');
    fprintf(info,"\n");
    fclose(info);
    printf("wanna see past records press 'y'\n");
    cha=getch();
    system("cls");
    if(cha=='y'){
    info=fopen("record.txt","r");
    do{
        putchar(c=getc(info));
        }while(c!=EOF);}
      fclose(info);
}
int Score()
{
    int score;
    GotoXY(20,8);
    score=length-5;
    printf("SCORE : %d",(length-5));
    score=length-5;
    GotoXY(50,8);
    printf("Life : %d",life);
    return score;
}
int Scoreonly()
{
int score=Score();
system("cls");
return score;
}
void Up()
{
    int i;
    for(i=0;i<=(bend[bend_no].y-head.y)&&len<length;i++)
    {
        GotoXY(head.x,head.y+i);
        {
            if(len==0)
                printf("^");
            else
                printf("*");
        }
        body[len].x=head.x;
        body[len].y=head.y+i;
        len++;
    }
    Bend();
    if(!kbhit())
        head.y--;
}
 

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