Zen Pong Game in Java Language + Code

x32x01
  • by x32x01 ||
Zen Pong Game in Java Language + Code
Video thumbnail
👆 Click The Image To Watch The Video 👆
The Code in Java
Java:
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.animation.TimelineBuilder;
import javafx.application.Application;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Cursor;
import javafx.scene.Group;
import javafx.scene.GroupBuilder;
import javafx.scene.Scene;
import javafx.scene.SceneBuilder;
import javafx.scene.control.Button;
import javafx.scene.control.ButtonBuilder;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.paint.LinearGradientBuilder;
import javafx.scene.paint.Stop;
import javafx.scene.shape.Circle;
import javafx.scene.shape.CircleBuilder;
import javafx.scene.shape.Rectangle;
import javafx.scene.shape.RectangleBuilder;
import javafx.stage.Stage;
import javafx.util.Duration;

/**
*  Main class for the ZenPong example
*/
public class Main extends Application {
    /**
     * The center points of the moving ball
     */
    DoubleProperty centerX = new SimpleDoubleProperty();
    DoubleProperty centerY = new SimpleDoubleProperty();

    /**
     * The Y coordinate of the left paddle
     */
    DoubleProperty leftPaddleY = new SimpleDoubleProperty();

    /**
     * The Y coordinate of the right paddle
     */
    DoubleProperty rightPaddleY = new SimpleDoubleProperty();

    /**
     * The drag anchor for left and right paddles
     */
    double leftPaddleDragAnchorY;
    double rightPaddleDragAnchorY;

    /**
     * The initial translateY property for the left and right paddles
     */
    double initLeftPaddleTranslateY;
    double initRightPaddleTranslateY;

    /**
     * The moving ball
     */
    Circle ball;

    /**
     * The Group containing all of the walls, paddles, and ball.  This also allows
     * us to requestFocus for KeyEvents on the Group
     */
    Group pongComponents;

    /**
     * The left and right paddles
     */
    Rectangle leftPaddle;
    Rectangle rightPaddle;

    /**
     * The walls
     */
    Rectangle topWall;
    Rectangle rightWall;
    Rectangle leftWall;
    Rectangle bottomWall;

    Button startButton;

    /**
     * Controls whether the startButton is visible
     */
    BooleanProperty startVisible = new SimpleBooleanProperty(true);

    /**
     * The animation of the ball
     */
    Timeline pongAnimation = TimelineBuilder.create()
            .keyFrames(
                    new KeyFrame(
                            new Duration(10.0),
                            new EventHandler<ActionEvent>() {
                                public void handle(javafx.event.ActionEvent t) {
                                    checkForCollision();
                                    int horzPixels = movingRight ? 1 : -1;
                                    int vertPixels = movingDown ? 1 : -1;
                                    centerX.setValue(centerX.getValue() + horzPixels);
                                    centerY.setValue(centerY.getValue() + vertPixels);
                                }
                            }
                    )
            )
            .cycleCount(Timeline.INDEFINITE)
            .build();

    /**
     * Controls whether the ball is moving right
     */
    boolean movingRight = true;

    /**
     * Controls whether the ball is moving down
     */
    boolean movingDown = true;

    /**
     * Sets the initial starting positions of the ball and paddles
     */
    void initialize() {
        centerX.setValue(250);
        centerY.setValue(250);
        leftPaddleY.setValue(235);
        rightPaddleY.setValue(235);
        startVisible.set(true);
        pongComponents.requestFocus();
    }

    /**
     * Checks whether or not the ball has collided with either the paddles,
     * topWall, or bottomWall.  If the ball hits the wall behind the paddles,
     * the game is over.
     */
    void checkForCollision() {
        if (ball.intersects(rightWall.getBoundsInLocal()) ||
                ball.intersects(leftWall.getBoundsInLocal())) {
            pongAnimation.stop();
            initialize();
        }
        else if (ball.intersects(bottomWall.getBoundsInLocal()) ||
                ball.intersects(topWall.getBoundsInLocal())) {
            movingDown = !movingDown;
        }
        else if (ball.intersects(leftPaddle.getBoundsInParent()) && !movingRight) {
            movingRight = !movingRight;
        }
        else if (ball.intersects(rightPaddle.getBoundsInParent()) && movingRight) {
            movingRight = !movingRight;
        }
    }

    /**
     * @param args the command line arguments
     */
    public static void main(String[] args) {
        Application.launch(args);
    }

    @Override
    public void start(Stage stage) {
        Scene scene  = SceneBuilder.create()
                .width(500)
                .height(500)
                .fill(
                        LinearGradientBuilder.create()
                                .startX(0.0)
                                .startY(0.0)
                                .endX(0.0)
                                .endY(1.0)
                                .stops(
                                        new Stop(0.0, Color.BLACK),
                                        new Stop(0.0, Color.GRAY)
                                )
                                .build()
                )
                .root(
                        pongComponents = GroupBuilder.create()
                                .focusTraversable(true)
                                .children(
                                        ball = CircleBuilder.create()
                                                .radius(5.0)
                                                .fill(Color.WHITE)
                                                .build(),
                                        topWall = RectangleBuilder.create()
                                                .x(0)
                                                .y(0)
                                                .width(500)
                                                .height(1)
                                                .build(),
                                        leftWall = RectangleBuilder.create()
                                                .x(0)
                                                .y(0)
                                                .width(1)
                                                .height(500)
                                                .build(),
                                        rightWall = RectangleBuilder.create()
                                                .x(500)
                                                .y(0)
                                                .width(1)
                                                .height(500)
                                                .build(),
                                        bottomWall = RectangleBuilder.create()
                                                .x(0)
                                                .y(500)
                                                .width(500)
                                                .height(1)
                                                .build(),
                                        leftPaddle = RectangleBuilder.create()
                                                .x(20)
                                                .width(10)
                                                .height(30)
                                                .fill(Color.LIGHTBLUE)
                                                .cursor(Cursor.HAND)
                                                .onMousePressed(new EventHandler<MouseEvent>() {
                                                    public void handle(MouseEvent me) {
                                                        initLeftPaddleTranslateY =  leftPaddle.getTranslateY();
                                                        leftPaddleDragAnchorY = me.getSceneY();
                                                    }
                                                })
                                                .onMouseDragged(new EventHandler<MouseEvent>() {
                                                    public void handle(MouseEvent me) {
                                                        double dragY = me.getSceneY() - leftPaddleDragAnchorY;
                                                        leftPaddleY.setValue(initLeftPaddleTranslateY + dragY);
                                                    }
                                                })
                                                .build(),
                                        rightPaddle = RectangleBuilder.create()
                                                .x(470)
                                                .width(10)
                                                .height(30)
                                                .fill(Color.LIGHTBLUE)
                                                .cursor(Cursor.HAND)
                                                .onMousePressed(new EventHandler<MouseEvent>() {
                                                    public void handle(MouseEvent me) {
                                                        initRightPaddleTranslateY =  rightPaddle.getTranslateY();
                                                        rightPaddleDragAnchorY = me.getSceneY();
                                                    }
                                                })
                                                .onMouseDragged(new EventHandler<MouseEvent>() {
                                                    public void handle(MouseEvent me) {
                                                        double dragY = me.getSceneY() - rightPaddleDragAnchorY;
                                                        rightPaddleY.setValue(initRightPaddleTranslateY + dragY);
                                                    }
                                                })
                                                .build(),
                                        startButton = ButtonBuilder.create()
                                                .layoutX(225)
                                                .layoutY(470)
                                                .text("Start!")
                                                .onAction(new EventHandler<javafx.event.ActionEvent>() {
                                                    @Override public void handle(javafx.event.ActionEvent e) {
                                                        startVisible.set(false);
                                                        pongAnimation.playFromStart();
                                                        pongComponents.requestFocus();
                                                    }
                                                })
                                                .build()
                                )
                                .onKeyPressed(new EventHandler<KeyEvent>() {
                                    @Override public void handle(KeyEvent k) {
                                        if (k.getCode() == KeyCode.SPACE &&
                                                pongAnimation.statusProperty()
                                                        .equals(Animation.Status.STOPPED)) {
                                            rightPaddleY.setValue(rightPaddleY.getValue() - 6);
                                        }
                                        else if (k.getCode() == KeyCode.L &&
                                                !rightPaddle.getBoundsInParent().intersects(topWall.getBoundsInLocal())) {
                                            rightPaddleY.setValue(rightPaddleY.getValue() - 6);
                                        }
                                        else if (k.getCode() == KeyCode.COMMA &&
                                                !rightPaddle.getBoundsInParent().intersects(bottomWall.getBoundsInLocal())) {
                                            rightPaddleY.setValue(rightPaddleY.getValue() + 6);
                                        }
                                        else if (k.getCode() == KeyCode.A &&
                                                !leftPaddle.getBoundsInParent().intersects(topWall.getBoundsInLocal())) {
                                            leftPaddleY.setValue(leftPaddleY.getValue() - 6);
                                        }
                                        else if (k.getCode() == KeyCode.Z &&
                                                !leftPaddle.getBoundsInParent().intersects(bottomWall.getBoundsInLocal())) {
                                            leftPaddleY.setValue(leftPaddleY.getValue() + 6);
                                        }
                                    }
                                })
                                .build()
                )
                .build();

        ball.centerXProperty().bind(centerX);
        ball.centerYProperty().bind(centerY);
        leftPaddle.translateYProperty().bind(leftPaddleY);
        rightPaddle.translateYProperty().bind(rightPaddleY);
        startButton.visibleProperty().bind(startVisible);

        stage.setScene(scene);
        initialize();
        stage.setTitle("ZenPong Example");
        stage.show();
    }
}
 

Related Threads

x32x01
Replies
0
Views
2K
x32x01
x32x01
x32x01
Replies
0
Views
1K
x32x01
x32x01
x32x01
  • x32x01
Replies
0
Views
1K
x32x01
x32x01
x32x01
Replies
0
Views
1K
x32x01
x32x01
x32x01
  • x32x01
Replies
0
Views
1K
x32x01
x32x01
TAGs: Tags
interactive javafx game java desktop game java game development java gui game project javafx animation timeline javafx collision detection javafx keyframe animation javafx pong game javafx properties binding pong source code java
Register & Login Faster
Forgot your password?

Latest Resources

Forum Statistics
Threads
745
Messages
750
Members
71
Latest Member
Mariaunmax
Back
Top