Moving Button : Animation - Advanced Graphics

x32x01
  • by x32x01 ||
Moving Button : Animation - Advanced Graphics​
Java:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;

public class MovingButton extends JButton implements ActionListener {

    Timer timer;                        // for later start/stop actions
    int animationDuration = 2000;   // each animation will take 2 seconds
    long animStartTime;     // start time for each animation
    int translateY = 0;                 // y location of the button
    static final int MAX_Y = 100;
 
    /** Creates a new instance of TranslucentButton */
    public MovingButton(String label) {
        super(label);
        setOpaque(false);
        timer = new Timer(30, this);
        addActionListener(this);
    }
 
    /**
     * Displays our component in the location (0, translateY). Note that
     * this changes only the rendering location of the button, not the
     * physical location of it. Note, also, that rendering into g will
     * be clipped to the physical location of the button, so the button will
     * disappear as it moves away from that location.
     */
    public void paint(Graphics g) {
        g.translate(0, translateY);
        super.paint(g);
    }
 
    /**
     * This method handles both button clicks, which start/stop the animation,
     * and Swing Timer events.
     */
    public void actionPerformed(ActionEvent ae) {
        if (ae.getSource().equals(this)) {
            // button click
            if (!timer.isRunning()) {
                animStartTime = System.nanoTime() / 1000000;
                this.setText("Stop Animation");
                timer.start();
            } else {
                timer.stop();
                this.setText("Start Animation");
                // reset translation to 0
                translateY = 0;
            }
        } else {
            // Timer event
            // calculate the elapsed fraction
            long currentTime = System.nanoTime() / 1000000;
            long totalTime = currentTime - animStartTime;
            if (totalTime > animationDuration) {
                animStartTime = currentTime;
            }
            float fraction = (float)totalTime / animationDuration;
            fraction = Math.min(1.0f, fraction);
            // This calculation will cause translateY to go from 0 to MAX_Y
            // as the fraction goes from 0 to 1
            if (fraction < .5f) {
                translateY = (int)(MAX_Y * (2 * fraction));
            } else {
                translateY = (int)(MAX_Y * (2 * (1 - fraction)));
            }
            // redisplay our component with the new location
            repaint();
        }
    }

    private static void createAndShowGUI() {
        JFrame f = new JFrame("Moving Button");
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.setSize(300, 300);
        JPanel checkerboard = new Checkerboard();
        checkerboard.add(new MovingButton("Start Animation"));
        f.add(checkerboard);
        f.setVisible(true);
    }
 
    public static void main(String args[]) {
        Runnable doCreateAndShowGUI = new Runnable() {
            public void run() {
                createAndShowGUI();
            }
        };
        SwingUtilities.invokeLater(doCreateAndShowGUI);
    }

    /**
     * Paints a checkerboard background
     */
    private static class Checkerboard extends JPanel {
        private static final int DIVISIONS = 10;
        static final int CHECKER_SIZE = 60;
        public void paintComponent(Graphics g) {
            g.setColor(Color.white);
            g.fillRect(0, 0, getWidth(), getHeight());
            g.setColor(Color.BLACK);
            for (int stripeX = 0; stripeX < getWidth(); stripeX += CHECKER_SIZE) {
                for (int y = 0, row = 0; y < getHeight(); y += CHECKER_SIZE/2, ++row) {
                    int x = (row % 2 == 0) ? stripeX : (stripeX + CHECKER_SIZE/2);
                    g.fillRect(x, y, CHECKER_SIZE/2, CHECKER_SIZE/2);
                }
            }
        }
    }
}
 
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TAGs: Tags
custom paint graphics desktop animation project gui animation java java event driven ui java graphics programming java swing animation java timer animation java ui effects moving button example swing actionlistener
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