
Advanced Game Hacking - Part 3 (Graphics Hacks & Anti-Cheat Bypass) 

So far, we’ve seen how to hack memory and reverse engineer binaries. Now let’s go deeper into the fun (and tricky) side of game hacking

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1. Graphics Manipulation (ESP / Wallhack basics)

Install RenderDoc or PIX for Windows.

Open a 3D game (use an offline shooter or Unity sample).

Capture a frame → look at draw calls for walls & characters.

Disable wall textures OR change enemy shaders to glowing red.

Lesson: You now understand how ESP/wallhacks are made by intercepting rendering calls.
2. Overlay Hacks (Simple ESP)

Use a framework like DirectX Hooking (DX9/11).

Create an overlay window on top of the game.

Read player/enemy positions from memory (Cheat Engine or ReClass).

Draw boxes around them on your overlay.

Lesson: How cheats add “extra vision” without touching game graphics directly.
3. Anti-Cheat Bypass (Beginner Safe Test)

Install ScyllaHide with x64dbg.

Run a protected offline game with debugging enabled.

Notice how the game tries to detect debuggers.

Enable anti-anti-debugging in ScyllaHide → bypass check → continue debugging.

Lesson: Anti-cheats are just reverse engineering countermeasures, and bypassing them = better RE skills.

Reminder: Never try this on commercial online games (PUBG, Fortnite, CS2, etc.) → that’s illegal

. Stick to offline/open-source projects for learning.

By now (Part 3), you’ve covered:

Memory Hacking

Reverse Engineering

Graphics Manipulation & Anti-Cheat Basics