x32x01
  • by x32x01 ||
Draw a tree design in many programming languages
Draw a tree design in many programming languages
Java:
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JFrame;

public class FractalTree extends JFrame {

    public FractalTree() {
        super("Fractal Tree");
        setBounds(100, 100, 800, 600);
        setResizable(false);
        setDefaultCloseOperation(EXIT_ON_CLOSE);
    }

    private void drawTree(Graphics g, int x1, int y1, double angle, int depth) {
        if (depth == 0) return;
        int x2 = x1 + (int) (Math.cos(Math.toRadians(angle)) * depth * 10.0);
        int y2 = y1 + (int) (Math.sin(Math.toRadians(angle)) * depth * 10.0);
        g.drawLine(x1, y1, x2, y2);
        drawTree(g, x2, y2, angle - 20, depth - 1);
        drawTree(g, x2, y2, angle + 20, depth - 1);
    }

    @Override
    public void paint(Graphics g) {
        g.setColor(Color.BLACK);
        drawTree(g, 400, 500, -90, 9);
    }

    public static void main(String[] args) {
        new FractalTree().setVisible(true);
    }
}
=========================================​
Python:
import pygame, math

pygame.init()
window = pygame.display.set_mode((600, 600))
pygame.display.set_caption("Fractal Tree")
screen = pygame.display.get_surface()

def drawTree(x1, y1, angle, depth):
    if depth:
        x2 = x1 + int(math.cos(math.radians(angle)) * depth * 10.0)
        y2 = y1 + int(math.sin(math.radians(angle)) * depth * 10.0)
        pygame.draw.line(screen, (255,255,255), (x1, y1), (x2, y2), 2)
        drawTree(x2, y2, angle - 20, depth - 1)
        drawTree(x2, y2, angle + 20, depth - 1)

def input(event):
    if event.type == pygame.QUIT:
        exit(0)

drawTree(300, 550, -90, 9)
pygame.display.flip()
while True:
    input(pygame.event.wait())
=========================================​
C++:
#include <windows.h>
#include <string>
#include <math.h>

//--------------------------------------------------------------------------------------------------
using namespace std;

//--------------------------------------------------------------------------------------------------
const float PI = 3.1415926536f;

//--------------------------------------------------------------------------------------------------
class myBitmap
{
public:
    myBitmap() : pen( NULL ) {}
    ~myBitmap()
    {
    DeleteObject( pen );
    DeleteDC( hdc );
    DeleteObject( bmp );
    }

    bool create( int w, int h )
    {
    BITMAPINFO    bi;
    void        *pBits;
    ZeroMemory( &bi, sizeof( bi ) );
    bi.bmiHeader.biSize       = sizeof( bi.bmiHeader );
    bi.bmiHeader.biBitCount       = sizeof( DWORD ) * 8;
    bi.bmiHeader.biCompression = BI_RGB;
    bi.bmiHeader.biPlanes       = 1;
    bi.bmiHeader.biWidth       =  w;
    bi.bmiHeader.biHeight       = -h;

    HDC dc = GetDC( GetConsoleWindow() );
    bmp = CreateDIBSection( dc, &bi, DIB_RGB_COLORS, &pBits, NULL, 0 );
    if( !bmp ) return false;

    hdc = CreateCompatibleDC( dc );
    SelectObject( hdc, bmp );
    ReleaseDC( GetConsoleWindow(), dc );

    width = w; height = h;

    return true;
    }

    void setPenColor( DWORD clr )
    {
    if( pen ) DeleteObject( pen );
    pen = CreatePen( PS_SOLID, 1, clr );
    SelectObject( hdc, pen );
    }

    void saveBitmap( string path )
    {
    BITMAPFILEHEADER    fileheader;
    BITMAPINFO            infoheader;
    BITMAP                bitmap;
    DWORD*                dwpBits;
    DWORD                wb;
    HANDLE                file;

    GetObject( bmp, sizeof( bitmap ), &bitmap );

    dwpBits = new DWORD[bitmap.bmWidth * bitmap.bmHeight];
    ZeroMemory( dwpBits, bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD ) );
    ZeroMemory( &infoheader, sizeof( BITMAPINFO ) );
    ZeroMemory( &fileheader, sizeof( BITMAPFILEHEADER ) );

    infoheader.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
    infoheader.bmiHeader.biCompression = BI_RGB;
    infoheader.bmiHeader.biPlanes = 1;
    infoheader.bmiHeader.biSize = sizeof( infoheader.bmiHeader );
    infoheader.bmiHeader.biHeight = bitmap.bmHeight;
    infoheader.bmiHeader.biWidth = bitmap.bmWidth;
    infoheader.bmiHeader.biSizeImage = bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD );

    fileheader.bfType    = 0x4D42;
    fileheader.bfOffBits = sizeof( infoheader.bmiHeader ) + sizeof( BITMAPFILEHEADER );
    fileheader.bfSize    = fileheader.bfOffBits + infoheader.bmiHeader.biSizeImage;

    GetDIBits( hdc, bmp, 0, height, ( LPVOID )dwpBits, &infoheader, DIB_RGB_COLORS );

    file = CreateFile( path.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL );
    WriteFile( file, &fileheader, sizeof( BITMAPFILEHEADER ), &wb, NULL );
    WriteFile( file, &infoheader.bmiHeader, sizeof( infoheader.bmiHeader ), &wb, NULL );
    WriteFile( file, dwpBits, bitmap.bmWidth * bitmap.bmHeight * 4, &wb, NULL );
    CloseHandle( file );

    delete [] dwpBits;
    }

    HDC getDC()     { return hdc; }
    int getWidth()  { return width; }
    int getHeight() { return height; }

private:
    HBITMAP bmp;
    HDC        hdc;
    HPEN    pen;
    int     width, height;
};
//--------------------------------------------------------------------------------------------------
class vector2
{
public:
    vector2() { x = y = 0; }
    vector2( int a, int b ) { x = a; y = b; }
    void set( int a, int b ) { x = a; y = b; }
    void rotate( float angle_r )
    {
    float _x = static_cast<float>( x ),
          _y = static_cast<float>( y ),
           s = sinf( angle_r ),
           c = cosf( angle_r ),
           a = _x * c - _y * s,
           b = _x * s + _y * c;

    x = static_cast<int>( a );
    y = static_cast<int>( b );
    }

    int x, y;
};
//--------------------------------------------------------------------------------------------------
class fractalTree
{
public:
    fractalTree()              { _ang = DegToRadian( 24.0f ); }
    float DegToRadian( float degree ) { return degree * ( PI / 180.0f ); }

    void create( myBitmap* bmp )
    {
    _bmp = bmp;
    float line_len = 130.0f;

    vector2 sp( _bmp->getWidth() / 2, _bmp->getHeight() - 1 );
    MoveToEx( _bmp->getDC(), sp.x, sp.y, NULL );
    sp.y -= static_cast<int>( line_len );
    LineTo( _bmp->getDC(), sp.x, sp.y);

    drawRL( &sp, line_len, 0, true );
    drawRL( &sp, line_len, 0, false );
    }

private:
    void drawRL( vector2* sp, float line_len, float a, bool rg )
    {
    line_len *= .75f;
    if( line_len < 2.0f ) return;

    MoveToEx( _bmp->getDC(), sp->x, sp->y, NULL );
    vector2 r( 0, static_cast<int>( line_len ) );

        if( rg ) a -= _ang;
        else a += _ang;

    r.rotate( a );
    r.x += sp->x; r.y = sp->y - r.y;

    LineTo( _bmp->getDC(), r.x, r.y );

    drawRL( &r, line_len, a, true );
    drawRL( &r, line_len, a, false );
    }

    myBitmap* _bmp;
    float     _ang;
};
//--------------------------------------------------------------------------------------------------
int main( int argc, char* argv[] )
{
    ShowWindow( GetConsoleWindow(), SW_MAXIMIZE );

    myBitmap bmp;
    bmp.create( 640, 512 );
    bmp.setPenColor( RGB( 255, 255, 0 ) );

    fractalTree tree;
    tree.create( &bmp );

    BitBlt( GetDC( GetConsoleWindow() ), 0, 20, 648, 512, bmp.getDC(), 0, 0, SRCCOPY );

    bmp.saveBitmap( "f://rc//fracTree.bmp" );

    system( "pause" );

    return 0;
}
//--------------------------------------------------------------------------------------------------
=========================================​
JavaScript:
<html>
<body>
<canvas id="canvas" width="600" height="500"></canvas>

<script type="text/javascript">
var elem = document.getElementById('canvas');
var context = elem.getContext('2d');

context.fillStyle = '#000';
context.lineWidth = 1;

var deg_to_rad = Math.PI / 180.0;
var depth = 9;

function drawLine(x1, y1, x2, y2, brightness){
  context.moveTo(x1, y1);
  context.lineTo(x2, y2);
}

function drawTree(x1, y1, angle, depth){
  if (depth !== 0){
    var x2 = x1 + (Math.cos(angle * deg_to_rad) * depth * 10.0);
    var y2 = y1 + (Math.sin(angle * deg_to_rad) * depth * 10.0);
    drawLine(x1, y1, x2, y2, depth);
    drawTree(x2, y2, angle - 20, depth - 1);
    drawTree(x2, y2, angle + 20, depth - 1);
  }
}

context.beginPath();
drawTree(300, 500, -90, depth);
context.closePath();
context.stroke();
</script>

</body>
</html>
=========================================​
 

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